Accuracy
Hits divided by shots, multiplied by 100. A miss counts as a shot. With no shots fired, accuracy is 0%.
Choose your settings, capture your mouse and start your next rep.
Mouse to aim · Left click to fire · Esc to pause and release the mouse
Use a desktop mouse. If mouse capture is unavailable in an embedded browser, open the standalone trainer in Chrome or Edge. Control help →
A stationary 3D FPS aim trainer for short, focused practice. There is one target at a time, no movement to manage and no download required.
Choose 30, 60 or 120 seconds, then click Start Session. The mouse controls your view and a left click fires along the center crosshair. A successful hit creates another target. Targets use forward depths of 8, 18 and 31 meters, adjusted to remain in view and inside the range.
The HUD shows score, shots, hits, accuracy and hit times. Each hit earns 100 points. A higher score means more completed hits within the selected time; compare sessions using the same duration and target size.
Hits divided by shots, multiplied by 100. A miss counts as a shot. With no shots fired, accuracy is 0%.
The mean time from each target appearing to its successful hit. Time spent missing counts; paused time does not. Unfinished targets are excluded.
Your quickest completed hit in the session. This is a single result, so read it alongside your average and accuracy. No completed hits means no hit time.
Hit time includes finding the target and moving your mouse. It is not a pure reaction-time test or a prediction of your performance in a match.
Diameter ranges from 0.4 to 2 meters in the 3D world. Start with a size you can hit reliably. Reduce it when you can maintain controlled movement without repeated corrections.
A relative multiplier from 0.1× to 3×. It is not a Valorant or CS2 sensitivity conversion. Keep your mouse DPI and browser setup consistent when comparing sessions.
Vertical field of view ranges from 60° to 110°. A wider view makes objects appear smaller. Games use different FOV conventions, so matching the number alone does not ensure the same view.
A repeatable routine makes it easier to notice whether your aim is controlled or rushed. Use the same settings for a few sessions, compare average hit time with accuracy, then change one setting at a time. A faster average with sharply lower accuracy can signal that you are clicking before you finish aiming.
Keep practice short enough to stay focused, take breaks when your hand feels tense, and use in-game practice for recoil, movement and map knowledge. AimReps does not simulate those skills or guarantee a rank increase.